Posted by: Joseph Blame | June 23, 2011

Righting Wrongs

Dear Readers,

I know we don’t talk often anymore. And that’s my fault. Hands up. I’ve been busy – cheating on you, if you must know – working on other projects. But I still play games. I just wanted to right some recent wrongs – some injustices the majority of the internet has served up lately. Here they are;

Alice: Madness Returns (Metacritic:68, Me: 80)
Alice was an exercise in wonderful art, solid platforming and a tendency to overstay one’s welcome.  The imagination here is stellar, the story is engaging, the characters memorable, the gameplay enjoyable, but ultimately it seemed unnecessarily drawn out in some areas. Yes, entire platforming sections could have been happily cut out and never missed to shorten those lengthy chapters, but have we really gotten to the point where we will complain about a games being too long? Or, more worryingly, have we reached a comfortability as an industry where we can afford to shun platformers when everything else is a shooter? Alice has far too much going for it to ignore it, and after spending 20 hours with it I would happily rate it an 8 out of 10.

L.A. Noire (Metacritic: 89, Me: 65)
L.A. Noire has been garnering a ridiculous amount of hype, acclaim and press since it’s release, but I have to step in and say woah, enough is enough. The tech is fantastic, the locale and setting masterfully crafted. In terms of direction, writing and acting L.A. Noire is second to none. But as a game? As a game it fails. Hard. Walk around a crime scene waiting for your controller to rumble, interview suspects and accuse them if they don’t look you dead in the eye and partake in wholly mediocre chase / shootout / driving sequences.  Realistically, behind all that Hollywood Razzle-Dazzle, this is all L.A. Noire has to offer. Also, an annoying amount of cases can’t be solved because an overarching narrative demands it. This is not good design in a detective game, especially for players that can piece together that a suspect is innocent but are  forced to finger the poor guy for the murder of his wife / boss / cat. If you want to take us on a merry chase because it provides good drama, don’t make your gameplay stand-alone and episodic, because we’ll just feel annoyed we can’t do it justice. At the core of it all, L.A. Noire shines like the stunning diva that she is; spectacular and spoilt.

Posted by: Joseph Blame | December 31, 2010

Best of 2010

The year in review. Here are my favourites from 2010:

Top 3 Movies of 2010:

3. Kick-Ass
2. Scott Pilgrim vs. The World
1. Inception

Top 5 Downloadable Games of 2010:

5. Lara Croft & The Guardian of Light
4. Perfect Dark HD
3. Limbo
2. Scott Pilgrim Vs. The World The Game
1. Super Meat Boy

Top 5 Portable Games of 2010:

5. Dragon Quest IX
4. Pokémon Black & White
3. Shin Megami Tensei: Strange Journey
2. Shin Megami Tensei: Persona 3 Portable
1. Pokémon Heart Gold/Soul Silver

Top 3 360 Games of 2010:

3. Halo Reach
2. Splinter Cell: Conviction
1. Mass Effect 2

Top 3 PS3 Games of 2010:

3. God of War 3 (by proxy)
2. Gran Turismo 5
1. Heavy Rain

Top 3 Wii Games of 2010:

3. Metroid: Other M
2. Donkey Kong Country Returns
1. Super Mario Galaxy 2

Top 3 Multiplatform Games of 2010:

3. Bayonetta
2. Darksiders
1. Read Dead Redemption

Top 5 Overall Games of 2010:

5. Darksiders
4. Heavy Rain
3. Mass Effect 2
2. Super Mario Galaxy 2
1. Red Dead Redemption

Top 3 Disappointments in 2010:

3. Castlevania
2. God of War 3
1. Bayonetta

Top 3 Surprises of 2010:

3. Dante’s Inferno
2. Splinter Cell: Conviction
1. Darksiders

Top 3 Things I Regret Missing in 2010:

3. Minecraft
2. Fallout: New Vegas
1. Vanquish

Posted by: Joseph Blame | October 26, 2010

In Vogue: Presently Playing #2

I’m back, kind of. As most of you know Pay Homage has been silent for a while because I’m in the middle of  A SECRET WRITING PROJECT. Obviously when I sit down to write, this is what I do and have little time to play games anymore, let alone write about them! However! Inspired by the games I’ve been playing of late I’ve managed to find a minute to write up very quick, very sketchy opinions on the titles I’ve been dabbling in. For my thoughts on Fallout: New Vegas, Super Meat Boy and Castlevania: Lords of Shadow, hit the jump!.

Read More…

Posted by: Joseph Blame | June 24, 2010

In Vogue: Presently Playing

invogue2

A quick batch of mini-reviews of the games – old and new – I’ve been playing lately.

Mario, Zelda and Street Fighter reviews after the jump

Posted by: Joseph Blame | June 18, 2010

The Con: A Dream Achieved

newtest

Tales of Tokyo-town and the game show within…

Posted by: Joseph Blame | June 17, 2010

E3: Nintendo Press Conference

nintendoe3

Nintendo were somewhat of a joke back in ‘09s junket. I remember watching the live feed and being… disappointed. The Wii Vitality sensor was probably their biggest announcement, and the tail-end reveals of Metroid: Other M and Golden Sun 3 barely saved the show and validated our time. Luckily, this year, Nintendo were all up in our grill from the get go with news we actually cared about. The games. And they couldn’t have started with a more highly anticipated one.

Posted by: Joseph Blame | June 15, 2010

E3: Microsoft Press Conference

xbawks

E3 is finally upon us and Microsoft kicked things off today with their press conference, telling us what the future held for their XBOX 360. The verdict? Hit the jump to find out.

Read More…

Posted by: Joseph Blame | June 13, 2010

Red Dead Redemption

The contemporary Sandbox game, pioneered by the Grand Theft Auto series, has become a staple of the games industry, and a somewhat over-saturated one at that. In a strange paradox to what is arguably the genre’s manifesto, open world titles have become boring and repetitive experiences, each a clone of the last. Rockstar’s Red Dead Redemption looks to change all that, doing away with the familiar urban sprawl and gritty life of crime in favour of the dusty plains of the Old West.

How The West Was Won…

Posted by: Joseph Blame | June 4, 2010

Alan, Wake Up.

Alan Wake has been in the works and on our radars for nigh on a decade now, ever dogged by rumours of abandonment thanks to years passing with nary a whisper from developers Remedy. Now that the title is finally on store shelves, there can only be one question: was it worth the wait?

Hit the jump to find out.

Posted by: Joseph Blame | April 29, 2010

Kate Nash ~ My Best Friend Is You

Kate Nash blasted out of MySpace and on to the mainstream scene back in 2007 with her debut album Made of Bricks. Along with the slew of fans she collected she also garnered her fair share of critics who instantly disregarded her as nothing more than a Lilly Allen wannabe. It would be fair to say she had a lot to prove with this, her second album, My Best Friend Is You, so perhaps it’s no wonder it’s been such a long time coming.

So it’s a great up yours to her detractors that her opening track, Paris (1) is such an incredible one. It’s an immediate return to form, instantly showcasing Nash’s lyrical-chatter and indie-pop feel with an all new fast-paced kick to the tempo that really works, and it’s my favourite song on the album. It’s followed by the playfully disjointed and lyrically lurching Kiss That Grrrl (2), a song similar in its familiarity and easy listening appeal.

Things take a turn for the worse, however, with Don’t You Want to Share the Guilt (3) and later in Mansion Song (8) which feature dialogue heavy, obtrusive and ultimately obscene babble. The lyrics are a desperate attempt at injecting social commentary into the work but its spoken delivery is cheap and its messages are base and naïve. One gets the feeling Nash has only just learnt about sex and the words fuck and cunt and it results in something that is wholly embarrassing to listen to.

But luckily it’s only one of Nash’s experiments, with her other endeavours thankfully paying off in full. The repetitive pseudo-loop of I Just Love You More (4) truly outdoes itself, Do-Wah-Doo (5) is a simple, lyrically unloaded sing-along affair that you’ll either love or loathe and Kate returns to her Irish roots with the wicked punk-jig of Take Me To A Higher Plane (6).

MBFIY is undoubtedly an evolution of Nash, though to what exactly even Kate seems unsure. It’s an ensemble piece; an erratic journey through different styles and sounds that can verge on the dangerous side of experimental, with varying degrees of success. Sometimes tracks feel clumsily thrown together leaving us as nothing but spectators to Kate’s random dabbling rather than an audience to anything close to polished. But to lump MBFIY together like this is to do it a great disservice. For every track that feels poorly crafted we are given two or three that are equally as fantastic. The double tap of awful from I’ve Got A Secret (7) and Mansion Song (8) gives way to the intoxicating, deceptively happy-clappy Early Christmas Present (9), the eternal and beautiful crescendos of Later On (10) and the quirky charms of Pickpocket (11).

There’s no doubt that My Best Friend is You is a disappointing follow up to the great debut Nash accomplished with Made of Bricks. Whilst Nash distances herself from her Lilly Allen comparisons – something her distinctive charm and unconvential style suceed at rather than her awkward attempts at maturity – she ultimately sacrifices overall quality and fails to deliver an album as perfect as her first. With four or five rotten songs amongst the fourteen present it’s easy to leave the experience embittered. Subsequent listens, however, go a long way to heal these wounds. The album is full of great tracks that far outweigh what bring the album down. There’s a lot to love here, the trick is just to know what to skip.

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